About

The first post is always the hardest one of them all. I have no idea what this blog will shape up to be, although there are inklings about what I want to say here. You may see an entry regularly, with daily ramblings of mundane occurrences. or this may turn into a sparsely updated website for monumental occasions, complete with salient photos, poignant anecdotes, and concurrences from peripheral characters. Who knows?

I guess I should start with an “about me.” I’m Jason, born and raised in the quiet north suburbs of Chicago, currently residing in San Diego. UCSB and UCLA educated and California seasoned. Biologist by trade, comedian by nature. I’ve had a few blogs way back in high school, one during the inception of blogger.com which is still being hosted 8 years later for some reason, and a Xanga (remember those?) for which I have hid all content out of sheer embarrassment. I’m not sure if either one of those were popular with anybody but I’d like to think they were, and for the sake of argument let’s just say lots of people cared about what I had to say.

All you need to know at this point is to prepare for a smorgasbord (mmm…) of topics discussed on this nascent blog. It’s more like something I’m thinking up off the top of my head in no particular order.

Thank you for your time and attention and I hope we can have a pleasant blogging experience in the coming weeks, months, and maybe years to come.

– Jason

3 responses to “About

  1. You are a very clever individual!

  2. Keep it up, we need more sites like this 😀

    • I think it’s great that you’re sending it out for beta tetnisg, great move I found that the D-pad is difficult to use, meaning I couldn’t position the ship where I wanted. The reason for this seems to be the rather step-wise nature of the movement. For example, if I select left’ the ship moves too many pixels left, same for any direction, which makes it difficult to finely position the craft (essential for survival). It made the ship feel like it was tied to a grid.Compared to the fine control of the touch approach, this is what I meant by clunky’.I’d really like to try your suggestion of an infinite directions’ approach to ship control (like a twin stick shooter). This would remove the rubbing’ effect and should allow fine control. An ideal combo.For the touch controls, I’d expect that most users will expect to use their thumb to control the ship, however, the index finger is far more appropriate, you should instruct the user on this as it is not immediately apparent.I can’t perceive any difference between the two touch methods, but I think offering one thumb approach and one index finger approach might be ideal.Can you believe I’ve only just discovered full screen mode! In this mode finger presses at the edge of the screen (where the black area would be if the screen were not in full screen mode) are not registered. I didn’t expect this and it may be a bug.

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